Skip Room (https://holocrow.itch.io/skip-room)
TLDR; Me make small game. Try not add many thing.
I've started so many different game projects and have never completely finished them start to end. Every project has turned into a mess of scripts and over-complicated systems from my attempts to squish every little minor bug that comes up. I loved writing game mechanics for months, but I didn't really have anything to show for that.
Finally I decided to just finish SOMETHING. After some inspiration from small 10-minute games on itch, I began planning out 'Skip Room.'
After a couple iterations of editing back ideas and plans (that admittedly were way too big), I settled on a simple 2D top down game where you fought generic enemies through a castle.
My goals were:
- Menus with Start/Restart/Resume and Quit
- Clean file structure and code
- Simple scenes
- Easy overall play that might take a time or two to nail down
- End game win and lose condition
I pulled a bunch of scripts from my old incompletes, and compiled the most essential ones into this game.
In all the game took ~12 hours of total work across 2 weeks. Most of that time was spent building the map, rewriting scripts, fine-tuning animations and setting up my itch.io project page.
There is still a number of polishing items I want to go back and add. Lighting, player feedback, particles, smarter enemies, training/tutorial and so on. I forced myself to put those on the backburner to prevent getting too far into the weeds again.
And then I realized I never created a git repo until I finished it. Woops.